Jer is a former geneticist with digital art practice that explores the many-folded boundaries between science and art. He is currently data-artist in residence at NY Times.
Josh Nimoy is a multifaceted software artist producing interactive work which "addicts" the audience, through use of synaesthesia and simple game design fundamentals.
Andreas takes great delight in pushing the boundaries of digital expression.
Jürg Lehni works collaboratively across disciplines, dealing with the nuances between technology, tools and the human condition.
Régine Debatty writes about the intersection between art, design and technology, curates art shows and speaks at conferences and festivals about the way artists, hackers and interaction designers (mis)use technology.
DJ Spooky, That Subliminal Kid, is an experimental and electronic hip-hop musician, conceptual artist, dedicated environmental activist and writer.
LAb|au| examines space - and time constructs relative to information processes and systems through a transposition in n-dimensional (sound, light, motion,…) form.
Niklas Roy is a Berlin based artist who makes mechatronic installations and devices.
soba64 is an open space for broadening human ability to listen & experience the power of being in sound/sound creating through body, high-technology and soul.
The Guardian Interactive team aims to push the boundaries of news story-telling; creating pieces where data visualisation, rich media, and interactions combine with classic narratives to build new forms of reader engagement.
Greg J. Smith is a Toronto-based designer and researcher with interests in media theory and digital culture.
Gabriel Shalom is an audiovisual artist and video essayist. He is a founding partner of KS12, a creative studio based in Berlin which produces videos that blur boundaries between documentary and fiction, artwork and essay.
Created in collaboration with more than 70 media artists and developers from across the world, Written Images is the first of its kind - 'programmed book'.
B-Reel is a creative production company exploring storytelling and technology. Mainly working with advertising, the output ranges from Websites, Music Videos, TV Commercials and Games to Installations, Live Events and everything in-between.
MA Architecture and Digital Media is a postgraduate course seeking to provide a critical perspective on the implications of digital media technology in architecture.
Makes websites as art pieces, pieces are sold with domain name, work remains public, name of collector in title bar.
United Visual Artists produce work at the intersection of sculpture, architecture, live performance, moving image and digital installation.
The STUDIO for Creative Inquiry supports atypical, interdisciplinary, and inter-institutional research and outreach projects at the intersections of arts, technology and culture.
Champagne Valentine have changed the advertising cosmos with their provocative and decadent creations. A fantastical entity, they shapeshift between commercial, fashion and luxurious realms while remaining attuned to ethical and contemporary art trends.
FIELD uses computational design, interactive technology, and generative strategies to create images with a life of their own. Inspired by the patterns of nature and the dynamics of life.
Studio NAND is a multi-disciplinary design practice in the heart of Berlin researching the intersection of design, science and technology by creating products, objects and interactive environments.
Benjamin Gaulon is a researcher and artist interested in issues like e-waste, obsolescence and disposable society shifting the boundaries between art, engineering and sustainable strategies.
Martial Geoffre-Rouland is a digital artist, interactive developer based in Lyon. Combining large scale structures with home made software on live stage, he catches the audience attention with immersive and sound reactive visuals.
Nicholas Felton spends much of his time thinking about data, charts and our daily routines, now part of Facebook's product design team.
Since its birth as a shop and record label in Sheffield in 1989, Warp has become one of the World’s most respected creative organisations.
Nexus give access to some of the most exciting talent in interactivity, film and animation, backed by 15 years of experience in partnering with clients to deliver talked about work.
Jonathan Puckey, co-founder of Moniker, is a graphic designer and programmer with a focus on processes rather than products: things that adapt to their environment, emphasize change and show difference.
Karsten explores the growing possibilities at the intersection of various design disciplines and software development.