Core aim of “RESONATE” is to create a platform for education, knowledge exchange and information. Education is the base of any society, we learn to teach. Resonate believes that transferable knowledge is at the heart of the festival, able to inspire and motivate, involve new generations into contemporary trends without the delay that was characteristic for this geographic region in the previous decades. Students will have a chance to relate practical application of technology with a sound theoretical base and thus complete a full picture about technological processes and creative strategies which shape the potentials of the multimedial artistic expression.

Resonate:
1. Relating practical application of technology with a sound theoretical base.
2. New platforms for artistic expression, both at location and online.
3. Theory and practice lectures.
4. Debates and discussions by leading world thinkers.
5. Workshops and hands-on experience.
6. Q&A sessions – Ask anything.

WORKSHOPS

Friday 16th March – 10am – 6pm

“Toxiclibs – a toolbox for computational design” with Karsten Schmidt

In this workshop you’ll get an in-depth overview of the toxiclibs library, a collection of over 300 code building blocks, fine tuned to be re-combinable and applied in many different fields of design, from data visualization, digital fabrication, generative design, 3d modelling & export, simulation, animation, audio, interactive installations etc. We will demonstrate and discuss many of the key features, API design decisions (and resulting implications) and see how they have been applied in the over 100 bundled examples and enabled numerous real world projects, either in conjunction with Processing, JavaScript and in standalone setups. General Open source R&D practice and related tools will form another underlying aspect of this workshop and also introduce you how to actively participate in the future development of this language agnostic toolkit.
Participant requirements: laptop, online access, basic knowledge of programming (not necessarily Processing)

“Electronic Instant Photo Safari” workshop with Niklas Roy

The “Electronic Instant Camera” is a low tech black and white camera that prints out photos directly on thermal receipt paper. The project got recently honored by the Japanese Media Art Festival as it is part of this year’s “Jury Selection”.
During the workshop, its creator Niklas Roy will explain how he got the idea for building it, how the device works and how he actually made it. That introduction also covers the intersection of analog video technology and 8-Bit microcontrollers. As the camera has certain unusual features, the participants will try it out on a little photo safari afterwards. Part of the workshop is also the setup of a portrait studio and of a little gallery space in order to show the workshop results to the other visitors of the festival.

“DMX/openFrameworks Lighting” workshop with Andreas Müller

Everyone gets a bit bored of screens from time to time right?
In this workshop we are going to explore a different output for your software by taking control over various light fixtures. Andreas go through the basics of the DMX, the standard protocol to interact with light fixtures of every shape and size, how a few different types of light fixtures are controlled by it and will write openFrameworks applications that take control of the light environment around them.
Participants in the workshop will leave with a better understanding of DMX and it’s interaction light fixtures and some hands on experience gained by creating their own light controlling software.

“Recycling Entertainment System” workshop with Benjamin Gaulon & Martial Geoffre-Rouland

The Recyclism Entertainment System is a multiplier game/instrument that recycle old NES Game controllers. The controllers are hacked using an Arduino and connected to a software made with Pure Data. Each game pad is controlling a different sound bank allowing the users to make music like a band while remixing audio samples like DJs.
During the workshop, Benjamin will explain how to hack the NES controllers using Arduino and how to build a simple Pure Data Software to control audio samples. Martial will incorporate a new feature to the project allowing multi-users to control visuals with openFrameworks. Participants and visitors will be then invited to Jam together and create an audio/visual live performance.

“RGB+Depth filmmaking” workshop with James George and Alexander Porter

Everyone knows the Kinect is good for interaction but did you know it also makes killer sci-fi movies? The RGB+Depth project is a cross platform, open source toolkit for filmmaking using a high definition video camera paired to a depth sensor like Microsoft Kinect. Video taken with depth information can be “re-photographed” in post-production by choosing new virtual camera angles based on the 3D data. Alexander and James first began experimenting with this technique with their Kinect+SLR NYC Subway photo series. Through the support of the STUDIO for Creative Inquiry the software has been developed to support video capture and sophisticated alignment techniques.
During the workshop we will demonstrate the entire filmmaking workflow; attaching the cameras together, capturing data, visualizing and rendering sequences. You’ll get a hands-on experience with these tools and leave the workshop with footage, software and knowledge of how to use this exciting new cinematic format in your own films.

“Digital Stereoscope” workshop with Richard Difford and Anne-Laure Guiot

Fuelled by digital imaging techniques, 3d cinema is back in vogue. Stereoscopic effects are, however, far from new and the illusion of visual space that enthrals contemporary audiences is little different from that enjoyed by the viewers of nineteenth-century stereo photographs. Taking inspiration from this, our workshop will explore the possibility of creating dynamic stereoscopic illusions by combining the principles of the analogue stereoscope with coded graphics created in Processing.
Participants will be guided in the creation of animated interactive graphics to be viewed in simple, specially constructed stereoscopic viewers.
Requirements: Basic Processing experience and a laptop.

“An introduction into working with the vector graphics framework Paper.js” with Jurg Lehni and Jonathan Puckey

Paper.js was created as the next logical step of Scriptographer, the scripting plugin for Adobe Illustrator. Instead of being bound to a proprietary software host, Paper.js runs on HTML5 and all modern browsers. Drawing from many lessons learned while using Scriptographer for teaching, Paper.js is built from scratch with a very clean an well thought through API, with novice users in mind.
In this workshop, we will learn to create simple vector graphics primitives, draw our own shapes by describing the segments of a path using vector geometry, interact with mouse events, use the users’ manual motion to create dynamic strokes.
Requirements: A computer with a modern browser, curiosity and no fear of math. Basic knowledge of scripting is a plus, but not a necessity.

“WARP Workshop” with Calum Morton (Warp Records) and Studio NAND

The convergence of media is changing how we experience music. New devices, tools, platforms and distribution methods offer an immense amount of choice. In this workshop we will explore ways to analyse, visualise, remix and transform music, in both visual and physical sense. We will exchange and rethink ideas surrounding music, building on Warp’s past and looking into the future.
Warp Records will provide the workshop participants with audio tracks, samples and data sets from different artists appearing on the label. Combined with custom software tools for audio analysis and visualisation provided by Studio NAND this will set the framework for the participants to work on visualisations and remixes of the musical data across media. Furthermore participants who are more interested in creating sounds will be introduced in how to build their own tools to work and interface with the music. The outcome of the workshop can be prints, digital artworks, data visualisations, interactive music applications, animations and even files ready for 3D printing, depending on the knowledge and interest of the participants. Requirements: Headphones, laptop, basic scripting/programming knowledge is not necessary but of help.

“Absorbing Resonate Sound” workshop with Soba64

This workshop will introduce participants to the processes of recording, analysing and design of sound through the live audio survey of Dom Omladine. Participants will record and capture the sound of Resonate with final attempt to create a composite of the “inner” sound of the festival. This workshop will allow participants to gain basic understanding of recording and digital manipulation of sound as well as a brief introduction into sound design, sound perception and the art of sound listening.
Requirements:  Sound recording device, headphones, laptop.

Register for Workshop

Note: Sign-ups for workshops will be available until 3rd March. Access to workshops is based on application process and all workshops are FREE if you have full 2 day ticket to Resonate. If you are a student of University in Serbia and have applied to workshop and have been accepted you will gain free access to the remainder of the resonate day event (free student access does not including night events).

WORKSHOP REGISTRATIONS NOW CLOSED
You will be notified by mail before 12th March on whether you have been accepted.

If you have any questions regarding education events at Resonate please get in touch with us at education@resonate.io

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