Andreas Gysin 05
Andreas
Gysin
Born in Zürich, Andreas Gysin lives and works as graphic designer between Berlin and Lugano. Writing custom programs is part of his design process independently of the output medium.
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David
Gauthier
David Gauthier is a Resident Faculty member at the Copenhagen Institute of Interaction Design (CIID) where his work and teachings focus on the cultural, material and experimental nature of technologies as a means to speculate and develop future scenarios involving humans and machines.
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Pantha du Prince
Hendrik Weber a.k.a. Pantha du Prince does not worry about what is music. For music is always already there, even without humans. The mission, then, must be to render audible what is unheard and unheard of: black noise, a frequency that is inaudible to man.
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Jan Nemecek
Jan Nemecek emerged in the early '00s as one of the most versatile and prolific electronic producers going. In Serbia, he's been known for many years as a most interesting young electronic music talent, specializing in all varieties of electronic music.
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Indie Game: The Movie
Indie Game: The Movie is the first feature documentary film about making video games. It looks specifically at the underdogs of the video game industry, indie game developers, who sacrifice money, health and sanity to realize their lifelong dreams of sharing their visions with the world. After two years of painstaking work, designer Edmund McMillen [...]
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Liam Young
Liam Young currently lives and works in London as an independent designer, futurist, critic and curator. Liam was recently named by Blueprint magazine as one of 25 people who will change architecture and design.
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Evan Boehm
Originally from San Francisco, Evan Boehm is a Motion/Code Director and has directed animation work for companies such as Virgin Atlantic and Coca-Cola and created interactive games for global brands such as Hasbro, Manchester United and Universal Music.
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Florian Schmitt
Hi-ReS! is one of the top creative agencies in the world. Creating strong concepts for their clients, communicating their vision and challenging the viewers perception of the usual are what keeps them in front of their screens until dawn.
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Humming, Fast and Slow
Rainer Kohlberger’s projection shows algorithmically generated abstract imagery, which challenges the viewer’s gaze, to thereby provide a high level of immersion.
James Bridle 01
James Bridle
James Bridle is a writer, artist, publisher and technologist usually based in London, UK. His work covers the intersection of literature, culture and the network. He has written for WIRED, ICON, Domus, Cabinet, the Atlantic and many other publications, and writes a regular column for the Observer newspaper on publishing and technology.
Ivan Poupyrev 02
Ivan Poupyrev
Dr. Ivan Poupyrev directs an Interaction Technology group in Disney Research's Pittsburgh Lab, Walt Disney Imagineering, a unit of Walt Disney Company tasked with dreaming up and developing future technologies for Disney
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Spaces of Play
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Eno Henze
Klaus Obermaier 02
Klaus Obermaier
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onedotzero
Andreas Muller 02
Andreas Müller
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Josette Melchor
Casey Reas 09
Casey Reas
SuperUber_Beyonce
Lucas Werthein
Golan Levin 14
Golan Levin
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Mouse on Mars
Camille Scherrer 02
Camille Scherrer
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Monosaccharide
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CLOUDS (beta release)
Zack Gage 02
Zach Gage
popclock-01
Mike Tucker
Signal Noise 03
Signal Noise
Revital Cohen 16
Cohen Van Balen
P1010146
Jose Sanchez
Raquel Meyers 05
Raquel Meyers
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Dinky
Joachim Sauter 01
Joachim Sauter
Tale of Tales 08
Tale of Tales
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Marko Nastic
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Audiovisual Academy presents ::vtol::
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Valens
Studio NAND 08
Studio NAND
Natalie Melville & Aimée Campos (Atelier) 04
Aimée Campos and Natalie Melville
Kyle McDonald 05
Kyle McDonald
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Karl Kliem
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HOLO
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The Centrifuge Brain Project
Memo Akten 07
Memo Akten
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Julia Laub
touchdesigner 08
Derivative
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Marcin Ignac
maadm 03
Richard Difford and Anne-Laure Guiot
James Auger 02
James Auger
anthony dunne 03
Anthony Dunne
Zimoun 03
Zimoun
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Energy Flow
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Alain Bellet
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Joanne McNeil
Moritz Stefaner 08
Moritz Stefaner
Karsten Schmidt 09
Karsten Schmidt