James Bridle is a writer, artist, publisher and technologist usually based in London, UK. His work covers the intersection of literature, culture and the network. He has written for WIRED, ICON, Domus, Cabinet, the Atlantic and many other publications, and writes a regular column for the Observer newspaper on publishing and technology.
Andreas' early career included working as Rich Media Director at the world renowned design studio Hi-ReS! for 5 years before founding Nanika together with Hi-ReS! founder Florian Schmitt, to create a company focused on up and coming technology.
Joanne McNeil is a writer interested in the ways technology is shaping art, identity, and culture.
Developing his own software Karl Kliem builds visual frameworks for each project. Realtime analysis of frequencies and constrained randomness fill a possibility space and generate variations of predefined themes.
Camille Scherrer is a swiss designer. She likes to play at the intersection of technology and art, looking for new fields of investigation. Beside her art practice, she also teaches interaction design at HEAD in Geneva - Media Design Master.
onedotzero is an international moving image and digital arts organisation which commissions, showcases and promotes innovation across all aspects of moving image, digital and interactive arts.
Memo Akten is a visual artist, director, musician and engineer working at the intersection of art and technology. Developing and appropriating new technologies, he explores processes of visualizing the invisible; extracting and amplifying the unseen relationships within images, space, movement, sound and time.
Jose Sanchez is an Architect / Programmer / Game Designer based in London. He is partner at Bloom Games, start-up built upon the BLOOM project, winner of the WONDER SERIES hosted by the City of London for the London 2012 Olympics.
Spaces of Play is a game studio based in Berlin consisting of Mattias Ljungström, Marek Plichta, Andreas Zecher and Martin Straka. They are a group of independent game designers, visual artists and musicians that came together with the goal of creating great games.
Eno Henze lives and works in Berlin. He divides his time between creating art and stage design and being a creative director for large scale media environments.
Revital Cohen and Tuur Van Balen run a London based experimental practice operating on the border between art and design. Inspired by designer species, composed wilderness and mechanical organs, they produce fictional objects, photographs and videos exploring the juxtaposition of the natural with the artificial.
The Centrifuge Brain Project
The Centrifuge Brain Project gives an insight on scientific experiments with amusement park rides. It is about our some- times mislead search for happiness - in the crazy world we live in...
Audiovisual Academy presents ::vtol::
Richard Difford and Anne-Laure Guiot
Aimée Campos and Natalie Melville