WORKSHOP Kinoteka, 14th April, 10AM - 6PM
Openframe + Shaders
Openframe is an open source platform for artists, curators, and art enthusiasts to experiment with new art forms and new ways of displaying and interacting with digital art. The platform consists of an API and extensible frame controller software that allows anyone to set up a frame using a display and a Raspberry Pi.
During the first part of the workshop we’ll learn about Openframe. We’ll discuss how the project came about, how the platform works, how to setup and interact with a frame, and how to create extensions. During the second half of the workshop Patricio will give an introduction to shaders based on his Book of Shaders and show how to push them into an Openframe. In this part we’ll cover the principles behind glsl shaders, how to create algorithmic compositions, and how to animate them.
Openframe website: http://openframe.io/
Openframe Github: https://github.com/OpenframeProject
The Book of Shaders: http://patriciogonzalezvivo.com/2015/thebookofshaders/
Basic coding skills recommended, but not required.
Participants should bring a Raspberry Pi with SD card and WiFi dongle.
A small HDMI screen for use with your Pi, if possible.
A Laptop with WebGL support