Belgrade 19-22 April
A P P A R E L | Wearable Data Training Program
Starts at 10:00 to 18:00

17 - 19 April
KC Grad

Workshop Tutors


A P P A R E L | Wearable Data Training Program

The Wearable Data Training Program is an intensive workshop spawned from the A P P A R E L project, a speculative venture into augmented reality fashion and the act of wearing one’s data. Augmented Reality is becoming common in our everyday. Though once nothing more than a funny tech gimmick, it is now gaining interest by offering new ways of mediating the world “out there” with kids going out to hunt down digital creatures and AR goggles coming out of the Silicon Valley’s closets. This project aims at anticipating how a widely democratised AR would impact our own appearance. What if our clothes could change color or shape? And what would is say about us? A first prototype has been developed for exhibitions only, where one can use a free iOS app to experience what their online exchanges would generate as a variable piece of clothing. In essence, the app scans a person’s activities on social networking sites, and seeks for specific words that will establish scores in different psycho-social categories. This semantic search is then sent to a 3D model, tracked in real time through the mobile device’s camera over a minimal piece of garment. The result shows your data turned into a series of volumes that change depending on what you communicate. For example: the more one uses exclamation marks, the bigger the shoulders grow on the 3D garment.


This training program has been designed to make use of A P P A R E L ’s open-source software and use it to build a entire library of “MODS” — MODS are the presets that convert selected semantic data into 3D shapes. Starting with a hint of role-play, the participants will be acting as future augmented-fashion designers and will form 3 teams tasked with designing the most mind-blowing augmented outfits of 3, very demanding neo-hipsters. Each participant will be asked to look for a particular data input stream —  e.g. how often a user would tweet the word “seafood”, and then match it to a visual representation in 3D — e.g. low-poly tentacles grow depending on word-frequency in the user’s Twitter timeline. All participants will be guided through this process and given design as well as programming insights to eventually co-create a new version of the software compiling everyone’s MODS. This new application will be meant to function on a series of t-shirts with silkscreened markers specifically designed for this workshop that will allow everyone to augment themselves with online data.


A Collaborative mobile application that will

  • shed light on the basics of data mining
  • shed light on parametric design and the challenges of variable 3D geometry
  • allow to feed selected online data into 3D geometry
  • apply and track this variable 3D geometry to the
  • custom designed A P P A R E L T-shirts
  • be distributed via the appstore for others to experience this work

Participants should have access to the following to participate in the workshop:

  • Have Openframeworks installed for Mac + iOS.
  • Not be pure beginners with Openframeworks / C++.
  • Have some knowledge of some 3D basics.
  • Be owners of iPad / iPhone with iOS 10.* to run the special Apparel version.

Workshop Cost: €250
Places Available: 15

Co-curated with Sonar+D as part of We are Europe

N O R M A L S is a collection of works lying at the intersection of design and fiction. A mix of the visual, literary, prototypical, and functional, the collective’s works create a rich narrative universe — an anticipated future. Desirable to some, distressing to others, their vision is fuelled by our present-day dreams of ubiquitous 3D printing and algorithmic superstition. Their works include an augmented reality garment exhibited internationally and at the 2016 New York Fashion Week, a parametric typeface called N O R M A L T Y P E, and an eponymous graphic novel series.

Julien Gachadoat (1975) graduated with a Master’s degree in Microelectronics from Bordeaux. He lives and works in Bordeaux (France) as a programmer and researcher at 2Roqs. Grown up with the demo-making scene in the early 90’s on 16-bit computers, this universe rapidly made him aware of programming languages as a principal tool of visual creation. Since then, Julien has been using code as an artistic material, creating installations merging mathematics, design, graphics and sounds. In parallel, Julien teaches visual and interactive programming, using open-sources tools Processing and Openframeworks.

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