Resonate is a platform for networking, information, knowledge sharing and education. It brings together distinguished, world class artists, with an opportunity of participating in a forward-looking debate on the position of technology in art and culture. It is a project broad enough to encompass areas ranging from software engineering to visual arts theory, but also to create a bridge between culturally separated segments of the artistic and intellectual scene through a comprehensive, multidisciplinary approach.
Resonate Festival, held each year in Belgrade-Serbia, lasts for two days in March and gives regional european and regional public an overview of current situation in the fields of music, visual arts and digital culture. Guest artists, lecturers and other participants are chosen to represent the cutting edge of the contemporary creative industry in Europe.
For two days every year Resonate presents:
- Over 30 speakers from Europe, Asia and North America
- Collaborations with both national and international educational institutions
- Talks, workshops, panel discussions, performances and concerts
- Day and night programme (DJ Sets, Live Audio/Visual Performances and Concerts)
- In the heart of europe, city of history and culture – Belgrade
Resonate is unique as is the combination of people who are the driving force behind it – artists, technologists, performers, programmers, producers and directors. We want to show that future is in the hands of those willing to take risks, individuals with simple desire to feed their inquisitive nature for knowledge and experience. We do not know what the future holds but the only way to find out is to create a platform where the most inspiring individuals can meet and share their ideas. Wheres internet has given us power to communicate to many, we need more events like Resonate where these ideas can flourish and “resonate”.
‘Resonate’ is an initiative by “Magnetic Field B” in collaboration with CreativeApplications.Net.
CreativeApplications.Net (CAN), launched in October 2008 and is one of today’s most authoritative digital art blogs. The site tirelessly beat reports innovation across the field and catalogues projects, tools and platforms relevant to the intersection of art, media, and technology. CAN is also known for uncovering and contextualising noteworthy work featured on the festival and gallery circuit, executed within the commercial realm or developed as academic research. Contributions from key artists and theorists such as Casey Reas, Joshua Noble, Jer Thorp, Paul Prudence, Greg J. Smith, Marius Watz, Matt Pearson and CAN’s numerous festival involvements and curation engagements are a testament to CAN’s vital role within the digital arts world today.