Josh Nimoy is a multifaceted software artist with a design and new media arts education. He makes a heavy use of computer programming to produce a lot of his work, and allows the world of code to inspire both is process and his aesthetic. Josh is interested in producing interactive work which “addicts” the audience, through use of synaesthesia and simple game design fundamentals. Josh has spent the last half decade writing simulations and custom generators in Hollywood for use in Film and Television, most notably the hologram elements in TRON:Legacy. Josh has recently re-invented himself as the senior staff media and visual designer in the language and prototyping group in Motorola Mobility’s Consumer Experience Design department, where he dove rather heavily into Android OS development, and thoroughly enjoys it.
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Greg J. Smith is a Toronto-based designer and researcher with interests in media theory and digital culture. Extending from a background in architecture, his research considers how contemporary information paradigms affect representational and spatial systems. Greg is a designer at Mission Specialist and a contributing writer at Creative Applications Network [CAN]. His writing has appeared in a variety of publications including: Rhizome, Current Intelligence, Vectors, the Handbook of Research on Computational Arts and Creative Informatics and Vague Terrain (which he co-founded in 2005). Greg has presented work at venues and institutions including Eyeo Festival (Minneapolis), the Western Front (Vancouver), DIY Citizenship (Toronto), Medialab-Prado (Madrid) and Postopolis! LA. He is currently an adjunct instructor in the CCIT program (U of T Mississauga/Sheridan College).